Monday, June 21, 2010

D&D, D&D-er, D&D-est


I bought a battle mat this weekend. I’ve never owned one before, because I never needed one until now. My experience with Dungeons & Dragons goes back to 1981 or a1982. I had heard mention of the game at school, but was able to examine it for the first time one summery day when my neighbor John came home with the Moldvay Basic Set. This was the famous “red book” with the Erol Otus cover, presented in a box with module B2, The Keep on the Borderlands.

Even at the tender age of 11 or 12, I immediately understood the implications of the game. I didn’t have to actually play it to have fun. Its mechanisms were a tool for organizing my daydreams and stories. How powerful was that heroic warrior? He was a 5th level fighter, and far tougher than that other character, who was merely at the 3rd level. I was fascinated (and still am) by the many worlds created to support (A)D&D and other games. I’ve written before of my love for Mystara, in particular, but many other realms caught at least a bit of my fancy.

I think my friends and I were typical, in that our games were hybrid ones, with rules plucked from here and there. We soon also collected the Advanced Dungeons & Dragons books and modules, since they were more comprehensive and there were more of them. But I liked the simplicity of “basic” or “BECMI” D&D. I especially enjoyed Frank Menzner’s Basic and Expert Sets for the way they explained how to play the game, since AD&D essentially had to be taught to novices by experienced players.

I remember playing AD&D into my early 20s. We had a game going my sophomore year of college, and tried getting one going after my senior year, circa 1992. I then drifted away from it. I made new friends, and they weren’t gamers. I was busy dealing with life, with things such as settling my mother’s estate and learning my place in the world. I had no interest in 2nd Edition AD&D, since the layout and artwork seemed unappealing, and the mechanics struck me as clunky. I was aware of Wizards of the Coast taking over the brand and introducing 3E and 3.5, but I never so much as examined a product from those lines (FWIW, I did consider the Open Gaming License a fine idea, and collected the occasional neat product from other companies).

The itch to game again came over me after, say, 2005. I started looking into finding a game, and in Denver, I found a gamer to play against. He wasn’t into D&D, but was a fan of Squad Leader (and ASL) and Axis & Allies. We played those frequently, and in lighter moods, also Zombies!!! and its sequels.

I arrived in New Jersey at the beginning of January this year, as I wrote about below. My first weeks involved using my free time to settle-in. However, by early February I started looking at Meetup to find some sort of gaming that fit my schedule. The best option was the Fourth Edition (4E) D&D gaming that was held on many Saturdays in midtown Manhattan. All I knew about 4E was what I had read online: Grognards didn’t like that it had a heavy focus on gizmos and tricks that could be used in combat. Actual roleplaying was not emphasized, in favor of making D&D seem more like a video game. Most of the activity involved portraying fights through the use of miniature figures on a battle mat. Still, I knew very few people in my new home area, so this was a chance to have some fun and make new friends. I’ve now been attending quite regularly for over four months.

I’ve learned that 4E is indeed based on trying to create the biggest badass of a character that the rules allow. It’s not my first choice for how to game, but it is fun none-the-less. The best aspect, to me, is the way the current generation of designers have invested enormous amounts of imagination into creating character races and classes. No longer do the types out of The Lord of the Rings rule the day. Now there’s psionic collections of animate minerals (the Shard Mind), battle droids (the Warforged) and other interesting races that were never part of the game until recently.

My first 4E character was a Longtooth Shifter Melee Ranger, that I named Growler. Shifters are beastmen, the descendents of were-creatures. Longtooths (Longteeth?) have werewolf ancestry, and they go berserk when wounded badly enough. Rangers these days are either twin-weapon proficient (one in each hand), or archers. My guy isn’t heavily armored, but still enjoys rushing into combat to hack up whatever enemy he can reach. I like him a lot. I’ve recently created a second character, an Eladrin Swordmage known as Korgath (Eladrin are like more mystical Elves, while Swordmages are swordsmen who enhance their attacks with magical tricks, without being true spellcasters).

The website for the New York City D&D Meetup group is here. The games are scheduled at RPG Connect. The latter site tracks karma points, and it is necessary to serve as DM sometimes to keep one’s karma up. Mine is failing badly, as I haven’t felt familiar enough with the new rules to give DMing them a try. However, my time is near, and so in the past few days I bought a battle mat of my own on which to draw maps for encounters, some wet-erase markers, and additional dice. I’m especially pleased with a set I found that has red numbers set into a charcoal-drawing-like grey and white plastic. I also stopped by a local chain bookstore and got myself the 4E Starter Set, a sort of new-era Basic rules. I already owned a used 4E Player’s Handbook, so I now should have all the reference works I need to run a game, and I still have loads of miniatures from 20 or more years ago. I will probably DM my first 4E session on July 3. I’ll post here on how that goes!

If the above leaves you thinking, hey, that could be me, then don’t hesitate to try out a 4E game, wherever you can find one. D&D is still fun, even if it is different. And if the above left you confused, yet intrigued, the 4E Starter Set is a worthy investment of only $17. Roleplaying gaming, under most circumstances, is a healthy way for friends and families to interact and use their imagination, and doesn’t have to be expensive. D&D and its competitors have given me countless hours of fun, over the course of almost 30 years, so I’m very pleased that it has found a way to capture my interest anew. I think I’ll create a Shard Mind character soon…


Inevitable Glen Cook side note: At the chain bookstore I also bought the paperback of An Empire Unacquainted with Defeat. This is the Dread Empire short story collection, which was released in hardcover in 2009. The trade paperback wasn’t due until July 13, but Nightshade has released in ahead of schedule. Good for them. I waited for the paperback because I own the predecessors in that format, and I’m retentive enough to want my set to match. I’ll be really torn on what to do when The Wrath of Kings is finally released, as I may not be able to stand waiting for the paperback ;-)

Saturday, June 12, 2010

Glen Cook Update Time!


I again have bits and pieces of Glen Cook news that I haven't seen reported elsewhere. We begin with the picture attached to this post, by the great Raymond Swanland. He's been Cook's primary cover illustrator for the past five years, providing awesome pieces for the Instrumentalities of the Night series, and for the Black Company and Dread Empire reprints. The work seen here I found on his site, under the title "Surrender to the Will of the Night," and so it is presumably the cover art for the third Instrumentalities volume, which is due on November 23. Amazon now has the jacket blurb for that book available, it reads as follows:

Piper Hecht’s first and greatest secret is that he knows how to kill gods. What’s not a secret is that he knows how to win wars

Piper Hecht’s secrets make him dangerous, but his skill and his reputation put him in danger—from his enemies, who fear what he might do, or who want revenge for what he has already done; and from his friends, who want to use his military gifts for their own purposes. His sister Heris and his living ancestor Cloven Februaren, the Ninth Unknown, have made Hecht part of their fight against the return of the dark god Kharoulke the Windwalker. At the same time, the half-mad Empress Katrin wants him to lead the armies of the Grail Empire eastward on a crusade against his old coreligionists the Praman.

Meanwhile, all around them, the world is changing. The winters are growing longer and harder every year, and the seas are getting shallower. The far north and the high mountain ranges are going under the ice, and fast. The Wells of Power, everywhere, keep getting weaker. And the old evils, the Instrumentalities from the Time Before Time, have begun to ooze back into the world. As ever, the genius of Glen Cook’s storytelling lies in his common touch: in soldiers who are like real soldiers, in men and women who love and laugh and sweat, with real hopes and real fears, united only in their determination to face the oncoming night.


Meanwhile, speaking (or writing) of the Dread Empire, I saw at a chain bookstore today the recent Third Printing of the paperback of A Cruel Wind, the first Dread Empire omnibus. It was good to see that book reach a third printing, but more exciting was that Nightshade Books had edited the listing of Cook's works, found in the front. Previously, the forthcoming final Dread Empire omnibus, The Wrath of Kings, was shown to include The Wrath of Kings as the third volume (following Reap the East Wind and An Ill Fate Marshalling). This is the book that Cook is rewriting, to replace the manuscript stolen over two decades ago. It is now shown to have the title A Path to Coldness of Heart, which was Cook's working title for it back in the day (it comes from the final six words of An Ill Fate Marshalling). I think this is a good decision, to have different titles for the omnibus itself and for the new final volume.

Finally, as I discussed below, the latest Garrett book, Gilded Latten Bones, is also scheduled for release in November of this year. Perhaps this influenced Roc to finally reprint Angry Lead Skies, the tenth Garrett volume. Get it while you can, if you need it, as some of the recent reprints are again out of print. A couple of the older titles have still not seen recent reprints, and I wonder if Roc has any intention of making the entire series available when the latest one comes out in a few months. I certainly hope so, since, while I have them all, many other fans of the series still need to complete their collections. Regardless of how this shakes out, Glen Cook fans still have plenty to look forward to in the months ahead!

Tuesday, June 1, 2010

What a Rush!


The new Rush Digital/CD-single Caravan came out today, and I already bought it off of Amazon. Two good, aggressive songs with complex arrangements, essentially a continuation of the sound of 2007's Snakes & Arrows CD. I like both songs, Caravan seems good, while BU2B ("Brought Up To Believe) I like even more, especially for its biting lyric:

All is for the best
Believe in what we're told
Blind men in the market
Buying what we're sold
Believe in what we're told
Until our final breath
While our loving Watchmaker
Loves us all to death

I hope the rest of the eventual Clockwork Angels CD, due in 2011, lives up to this standard! Rock on, kids!